AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Norway: Q1 2024
Discover the performance of the top 5 hybridcasual games on Android in Norway during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hybridcasual games on the Android platform in Norway demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Last War:Survival Game by FirstFun saw a notable rise in weekly revenue, starting from approximately $7.5K in early January and peaking at around $22.1K by the end of March. Weekly downloads fluctuated, peaking at about 2.1K in late February but declining towards the end of the quarter. Its weekly active users showed a steady increase, reaching approximately 4.8K by late February before slightly dipping to around 4K at the end of March.
Triple Match 3D by Boombox Games LTD had a consistent weekly revenue, starting at around $3K and ending the quarter at approximately $4.2K. Downloads saw a downward trend, starting at 564 in early January and dropping to 184 by the end of March. Despite this, weekly active users remained relatively stable, hovering around 2.3K to 2.4K throughout the quarter.
Idle Lumber Empire from AppQuantum experienced a decrease in weekly revenue from $3.5K at the beginning of January to about $2.5K by the end of March. Downloads also showed a decline, starting at 367 and dropping to 171 by the end of the quarter. Active users followed a similar trend, decreasing from 973 at the start of the quarter to 399 by the end.
Rush Royale: Tower Defense TD by MY.GAMES B.V. maintained fairly stable weekly revenue, starting at $2.9K and ending at around $3.1K, with a notable peak of $3.4K mid-March. Downloads saw an increase, rising from 159 in early January to 344 by the end of March. Active users also showed an upward trend, starting at 2.7K and reaching about 3K by the end of the quarter.
Survivor.io from Habby had a steady growth in revenue, beginning at $1.6K in early January and peaking at around $2.5K by late February. Downloads remained relatively stable, with minor fluctuations, averaging around 200 to 300 per week. Active users saw a slight decline from 2.5K at the start of the quarter to approximately 2.3K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.